Not all disputes end in battle, and CCP has managed to avert open warfare after a sit-down with the Council of Stellar Management, the group that represents EVE Online players. Apparently it was all a big misunderstanding, and CCP has no intention of selling game-altering items, only vanity items. So you'll be able to buy new skins for your ships, but not new ships.
Crisis averted. If only real-world crises were so easy to handle...
Showing posts with label MMO. Show all posts
Showing posts with label MMO. Show all posts
Thursday, July 7, 2011
Friday, July 1, 2011
WoW Goes Free-To-Play... Sort Of
Besides which, if you're playing much at all you can hit 20th Level within the former 14-day trial period. So I see this as a step backwards... Yes, it's free to play, but the game experience is seriously nerfed (as my son would no doubt say). Is this really going to persuade new players to stick around? Perhaps this is a response to the loss of 600K players, but I don't think it's going to work they way they hope. I think they need to offer free-to-play with fewer restrictions. I can see the level cap, and keeping people from trading items, but not allowing them to get into a party or join a guild seems to leave out some of the key aspects of WoW.
Blizzard will need to see if this brings in new players as well as the 14-day free trial offer did; I have no doubt that if this doesn't work as well they will make some changes. Eventually, I think they will end up as free-to-play as their basic business model, but they will have to make many changes to get there. Keeping their player base happy while undergoing fundamental game design changes is going to be a tricky balancing act. If they don't attempt it, though, they may have to reconcile themselves to a player base that's not growing, but at best holding steady. Which is no doubt why they are looking at introducing a new MMORPG...
Labels:
MMO,
World of Warcraft
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