Microsoft is getting
ready to expand Xbox Live, its gaming network/community, from Xboxes and
Windows PCs to include Android, iOS, and Nintendo Switch. This will grow the
potential market/community for Xbox live to over 2 billion devices. Notably,
this includes pretty much every major gaming platform – except MacOS (the
number of MacOS game players is minuscule) and (of course) Sony PlayStation and
their network.
It’s a smart move. Once upon a time, the walled gardens of
Xbox and PlayStation were enormous compared to any other game audience. Now,
single games like Fortnite or League of Legends dwarf the size of those console
audiences. Hardware generally is powerful enough to play most games pretty
well, perhaps with some graphics compromises that really don’t matter to the
majority of players. (Fortnite is doing extremely well on mobile, for instance,
despite the differences in controllers and graphics with consoles or PCs.) The
gameplaying audience is mostly not concerned with being fans of a particular
hardware, as they often were in days gone by – now they want to play a game
wherever they are, with whatever hardware is handy.
Microsoft is smart to recognize that, and to attempt to get
out in front and be the gamer’s network across all platforms. It’s a smart
competitive move, particularly because Microsoft’s rivals aren’t going to go
there – can you see Nintendo doing something like that? Or Sony? Sony seems too
satisfied with its market leadership, resisting all efforts to open up
(Fortnite pried them open a crack, after weeks of fan pressure).
Microsoft wants to gain market leadership, or at least
recurring subscription revenue and extensive virtual goods sales. Particularly
as the next generation of consoles looms on the horizon. Though once again, it’s
unclear whether there may be future console generations beyond this. The
biggest games are growing well beyond the platforms they began on. As billions
of people now have access to a gameplaying device, the biggest money lies in finding
the best games to reach the widest number of people – and the best business
models to monetize those people.
Microsoft sees connecting those game players together as a
great way to make money by marketing games, virtual goods, and services to the
widest possible audience. If they can get the details right, this looks like they
are correct. Grand concepts are one thing, and implementation is another. I
look forward to seeing how well Microsoft does at implementing this vision.
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