As we approach the launch of Microsoft’s new console, the
Xbox One X, there’s plenty of concern being voiced by commentators. “The Xbox One
X probably isn’t for you,” blares
one headline. Another says
it’s “still a tough sell.” There are plenty of complaints about the $499 cost,
the slim lineup of exclusive games, the fact that one of the best potential
games (Crackdown 3) is delayed until
next year. Microsoft’s released a list of about 100 games that will be enhanced
in some way on the Xbox One X, but some critics correctly point out that the
differences will be minor in many cases – and not really noticeable unless you
have a pretty large 4K UHD TV, which is still a rare thing.
Given all that, and the fact that the Xbox One S plays all
the same games and retails for only $249, many are predicting that the Xbox One
X won’t be a big seller. True, Microsoft has noted that early Xbox One X pre-orders
are the strongest they’ve ever seen, but we are given no numbers to make
comparisons here. We do know that the PlayStation 4 Pro represents only about
20% of ongoing PS4 sales, which is actually a surprise to Sony that it’s doing
that well. So in all likelihood, the Xbox One X will not be selling very well
for Microsoft for some time to come, at least not until 4K TVs get more
popular, games start to develop more compelling Xbox One X features, and/or the
price of the hardware drops.
But none of that matters to Microsoft, I bet.
Why should Microsoft be OK with their new console not
selling well? Because the benefits of the Xbox One X to Microsoft are primarily
marketing ones not tied directly to unit sales. The Xbox One X (and the PS4
Pro) are primarily marketing tools, not direct profit centers.
Here’s the logic: Both Microsoft and Sony’s newest consoles
are, unlike new consoles in the past, extensions of the existing console line,
with full software compatibility between the entry level console and the
high-end console. (This compatibility is currently mandated by both publishers,
and is unlikely to change any time soon.) For both publishers, margins are slim
on the consoles compared to margins on software – the incentive is clearly to
maximize software sales. A user who replaces their current Xbox One with an
Xbox One X isn’t really helping the bottom line, unless they begin buying more
software than they did before the upgrade. So, from a purely monetary point of
view, it doesn’t really matter what percentage of overall console sales is made
up of the high end consoles. What matters is increasing overall console sales.
Here’s where the marketing benefit of the high end console
kicks in. Screen shots will look better taken from the high-end consoles. The
feature list of high end consoles is definitely premium, and the halo effect
extends to the entire brand when you start talking about the teraflops and the
4K output. Microsoft can now boast having the world’s most powerful console, a
clear marketing benefit.
The benefits of high-end consoles to players are mostly in
the future. When 4K TVs become the majority of TVs in homes, and 4K streaming
movies are the standard, then having a 4K console will become even more
important. That will take a couple of years.
It’s also possible that high-end consoles will eventually
get some exclusive software, and that at some point there will be a more clear
benefit to games played on high-end consoles beyond the somewhat better
graphics. The greater CPU and GPU power could also be harnessed to improve AI,
or to put many more opponents on screen, for instance, or to make the world more
responsive to player actions.
For now, though, don’t spend any time worrying about how
well the Xbox One X sells, because however well it sells it is accomplishing
its purpose for Microsoft. The Xbox One X puts Microsoft in the technological
lead and provides a great list of marketing benefits, and should help expand the
installed base of Xbox One consoles that Microsoft can sell highly profitable
software into.
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