While there's no attending physician,
and no generally accepted criteria for a cultural phenomenon
subsiding into irrelevance, I think we can call it here and now: Game
Reviews are dead, at least in terms of cultural influence. Bethesda
Softworks' decision
this week to stop providing advance copies of games to reviewers
signals that reviews, long diminishing in effect, have crossed over
into complete uselessness. Or, at least game reviews in the classic
sense of being written by professional reviewers for professional web
sites or magazines.
Here's what Bethesda said in their
press release:
"At Bethesda, we value media
reviews. We read them. We watch them. We try to learn from them when
they offer critique. And we understand their value to our players.
Earlier this year we released DOOM. We
sent review copies to arrive the day before launch, which led to
speculation about the quality of the game. Since then DOOM has
emerged as a critical and commercial hit, and is now one of the
highest-rated shooters of the past few years.
With the upcoming launches of Skyrim
Special Edition and Dishonored 2, we will continue our policy of
sending media review copies one day before release. While we will
continue to work with media, streamers, and YouTubers to support
their coverage – both before and after release – we want
everyone, including those in the media, to experience our games at
the same time.
We also understand that some of you
want to read reviews before you make your decision, and if that’s
the case we encourage you to wait for your favorite reviewers to
share their thoughts."
What's happened to professional game
reviews is the rise of social media, the growth of reviews in online
stores, the increasing popularity of public betas, and overwhelmingly
the huge influence that livestreamers and YouTubers wield. People
don't look to professional game reviews to make their buying
decisions – they ask their friends, they look at what people have
said online, and most of all they look for YouTube videos or a
livestream where they can see the actual gameplay and listen to
someon's commentary about the game.
Even though reviews don't seem to
affect sales so much any more, why would Bethesda stop providing
advance copies of games for review? It's very simple: Pre-orders. Bad
reviews could hurt pre-orders. Heck, some game writers are even
calling for people to stop pre-ordering, because it encourages bad
games. While that may or may not be true, what is true is that once
you've purchased a console game, you're not really able to get your
money back unless you return it unopened. Which is why we see
pre-order bonuses becoming more popular – publishers want to lock
in your purchase by offering some goodies you can't get if you wait
until the game comes out. Or until reviewers have had a chance to
tell you if the game is any good or not.
Yes, that's the way the business has
worked for decades. True, if a publisher ships a bad game there's
going to be some blow back – reduced sales on the next title,
perhaps. But it's usually not very substantial compared to all of
those lovely sales that aren't refundable. And as game budgets rise,
risk rises too – giving publishers even more reason to want to lock
in your dollars before you even have a chance to know if you like the
game or not.
Part of the reason free-to-play games
have done so well is that they turn this model on its head. You don't
pay anything unless you've found the game worth playing, and want to
get more out of the game by spending some money. Now, the problem for
developers is that all too often there aren't enough paying players
to make the game profitable.
Ultimately the problem gets resolved,
as good quality games rise to profitability and low-quality ones can
kill off a franchise or even a developer. Players now have plenty of
fine gaming choices all around, and if they really feel they are
getting a raw deal by pre-ordering they'll stop.
Still, the professional game review
matters very little these days – unless you can deliver it
engagingly during a livestream or in a cleverly crafted video. It's
bad news for traditional game reviews, but good news for streamers
and YouTubers.
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