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A Preview of the Next Console Generation
The signs and portents are showing that a new console
generation is heading towards us, sometime in the next year or so. Interestingly,
we can already describe the new consoles pretty well, given what’s been going
on in the last console generation. The exact details will remain a mystery
until launch, but knowing the general outline of the new consoles can help
everyone make their plans for the next two years, whether that’s for game
development, marketing, or just purchasing a console for personal use.
When will these consoles launch? Probably in time for the 2020 holidays, perhaps even earlier. Look for more hints over the next year, but we probably won't see a complete official announcement until just a few months before a new console ships.
When will these consoles launch? Probably in time for the 2020 holidays, perhaps even earlier. Look for more hints over the next year, but we probably won't see a complete official announcement until just a few months before a new console ships.
First off, the most clear picture will be for Microsoft and
Sony, so I’ll deal with those in this essay. Nintendo and others (Google,
Apple, Amazon, and maybe others) will be considered separately.
Let’s start with the features that we can be nearly certain
these new consoles from Sony and Microsoft will have, along with the
justification for believing in these features. Then we’ll move onto more
uncertain features that these consoles may or may not have.
The PlayStation 5 and
Xbox Next will be X86-based.
Likely AMD will be supplying customized CPU/GPU combinations
to both Sony and Microsoft, which will probably have some technical differences
that may or may not make much of a difference to users (though marketers will
no doubt play them up). There’s no more custom CPUs for consoles, as game
developers are much happier with the ease of supporting PC, PlayStation, and
Xbox with essentially the same code base. Developing AAA games is difficult and
expensive enough these days without adding in the need to work on a unique CPU.
Sony and Microsoft have also saved money by not having to develop a completely
new CPU and all the software tools that would go with it. These days, AMD and
Nvidia have been pushing the state of the art for GPUs far beyond what Sony or
Microsoft could afford to do – so they will stick with what worked for them on
the current generation of consoles.
The PS5 and Xbox Next
will be 100% backward compatible with their predecessors.
Given that the new consoles will use the same X86 CPU as the
current generation, this one’s a no-brainer. Besides, this is of great value to
current players – your software library will work just fine on new consoles,
and possibly even better. This is important for game publishers, as they will
be able to keep selling existing games even after new consoles arrive. Of
course, there may be updates for older games to make them look even better on
new hardware – an opportunity for game publishers to re-ignite interest in
older titles and perhaps make some more money from them.
The PS5 and Xbox Next
will be capable of 4K HDR display with 60 frames per second – or better.
The primary selling point of these new consoles will be to
fully support the growing market of 4K HDR televisions, showing off the added
resolution that people have available. Yes, the Xbox One X can sort of hit this
mark, but not consistently. More horsepower is really necessary to take full
advantage of what 4K HDR screens have to offer. Of course, it may not be all
that much of a difference to the casual observer – but this capability will be
heavily touted as an important reason to buy a new console. This is part of why
the new console generation may not be a big sales winner, after the initial
surge of early adopters – you really aren’t going to see much of a difference
over what your old consoles could do.
The PS5 and Xbox Next
may have more than one model apiece, with different price points, but
regardless the most expensive model will not exceed $599 at retail.
Here we get into the realm of less certainty. Exactly how
Sony and Microsoft deal with their current consoles when new ones come out, and
whether they introduce more than one new model, is not clear. It’s likely that
both companies would want to have hardware at both a lower and a higher price
point, the way they do now – but they may see advantages in having three or
even more different price points covered. Say, $199, $299, and $399. Maybe they’ll
have cost-reduced versions of old consoles, or consoles with more limited
storage capacity. This will be interesting to watch.
Game-streaming (inbound
and outbound) will be an important part of both the PS5 and the Xbox Next,
possibly with specific hardware features designed for that.
Having players stream their games to the world is going to
be a more important part of consoles. Being able to take advantage of a
streaming-game service, where you don’t even have to download a game, is also
part of what console makers (and major game makers!) are dreaming of. The
phrase “Netflix for games” makes them visualize large piles of recurring
revenue. Now, there are plenty of technical hurdles to overcome, and reasons to
be skeptical that game-streaming will finally become a major profit center
(since it never has before). But game companies will keep trying, so expect to
hear more about that.
What will be more
powerful, PlayStation 5 or Xbox Next?
This is anyone’s guess. Really, both Sony and Microsoft can
build hardware to any power level – the question is what profit margins will
the company allow? Or will either company be willing to entertain a loss on the
console hardware in order to gain market share? Either company could decide to
sell $600 worth of game hardware for $499. That’s easier for Microsoft than it
would be for Sony, since Microsoft has well over $100 billion of cash on hand,
and Sony’s still trying to recover from its lean times of a few years ago. Who
really, really wants to have the most consoles out there? It’s anyone’s guess.
So it’s hard to say which hardware will really be more powerful – it’s not an
engineering question, it’s a financial and business decision, in the end. The
engineers will design to what the suits at the top decide.
Final Thoughts On Next-Gen
Console Wars
Both Sony and Microsoft have done well with current console
generation, though Sony clearly came out on top. Both companies will likely do
well with new hardware, though it’s not at all clear that new consoles will
sell anywhere near as well as the current generation has. Will Nintendo take
away the best-seller crown? Or will Google or Apple manage to create something
that actually competes?